[−][src]Struct newton::joint::Ball
The movement and rotation of a body is limited to a given solid angle, and angle respectively.
Methods
impl<'a> Ball<'a>[src]
pub unsafe fn from_raw(raw: *const NewtonJoint, owned: bool) -> Self[src]
pub fn release(self)[src]
Forgets about this body. It will be freed along the world If you want to reference the object later, you should call into_handle instead.
impl<'a> Ball<'a>[src]
pub fn set_callback<F>(&self, callback: F) where
F: FnMut(Ball, Duration) + Send + 'static, [src]
F: FnMut(Ball, Duration) + Send + 'static,
pub fn create<'b, 'c, 'd, B, C>(
newton: &'d Newton,
pivot: Vec3,
child: &'b B,
parent: Option<&'c C>,
name: Option<&'static str>
) -> Self where
'b: 'a,
'c: 'a,
'd: 'b + 'c,
B: NewtonBody,
C: NewtonBody, [src]
newton: &'d Newton,
pivot: Vec3,
child: &'b B,
parent: Option<&'c C>,
name: Option<&'static str>
) -> Self where
'b: 'a,
'c: 'a,
'd: 'b + 'c,
B: NewtonBody,
C: NewtonBody,
pub fn set_cone_limits(
&self,
pin: Vec3,
max_cone_angle: f32,
max_twist_angle: f32
)[src]
&self,
pin: Vec3,
max_cone_angle: f32,
max_twist_angle: f32
)
pub fn joint_angle(&self) -> Vec3[src]
pub fn joint_force(&self) -> Vec3[src]
pub fn joint_omega(&self) -> Vec3[src]
Trait Implementations
impl<'a> IntoHandle for Ball<'a>[src]
fn into_handle(self, newton: &Newton) -> Handle[src]
impl<'a> AsHandle for Ball<'a>[src]
impl<'a> NewtonJoint for Ball<'a>[src]
fn as_raw(&self) -> *const NewtonJoint[src]
fn into_raw(self) -> *const NewtonJoint where
Self: Sized, [src]
Self: Sized,
fn name(&self) -> Option<&'static str>[src]
fn bodies<'a: 'b, 'b>(&'a self) -> (Body<'b>, Option<Body<'b>>)[src]
Returns the pair of bodies that are linked by this joint
fn collision_state(&self) -> CollisionState[src]
fn set_collision_state(&self, state: CollisionState)[src]
fn is_active(&self) -> bool[src]
fn stiffness(&self) -> f32[src]
fn set_stiffness(&self, stiff: f32)[src]
fn set_destroy_callback<F>(&self, callback: F) where
F: FnMut() + Send + 'static, [src]
F: FnMut() + Send + 'static,
impl<'a> Drop for Ball<'a>[src]
impl<'a> Debug for Ball<'a>[src]
Auto Trait Implementations
Blanket Implementations
impl<T> From for T[src]
impl<T, U> Into for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>, [src]
T: From<U>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> Borrow for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,