[][src]Trait newton::handle::AsHandle

pub trait AsHandle {
    fn as_handle(&self, newton: &Newton) -> Handle;
}

Required methods

fn as_handle(&self, newton: &Newton) -> Handle

Returns the same vale that would be returned by into_handle, but without moving the object.

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Implementors

impl<'a> AsHandle for Body<'a>[src]

impl<'a> AsHandle for Collision<'a>[src]

impl<'a> AsHandle for DynamicBody<'a>[src]

impl<'a> AsHandle for KinematicBody<'a>[src]

impl<'a> AsHandle for Capsule<'a>[src]

impl<'a> AsHandle for ChamferCylinder<'a>[src]

impl<'a> AsHandle for Compound<'a>[src]

impl<'a> AsHandle for Cone<'a>[src]

impl<'a> AsHandle for ConvexHull<'a>[src]

impl<'a> AsHandle for Cuboid<'a>[src]

impl<'a> AsHandle for Cylinder<'a>[src]

impl<'a> AsHandle for DeformableSolid<'a>[src]

impl<'a> AsHandle for FracturedCompound<'a>[src]

impl<'a> AsHandle for MassSpringDamperSystem<'a>[src]

impl<'a> AsHandle for Null<'a>[src]

impl<'a> AsHandle for Scene<'a>[src]

impl<'a> AsHandle for Sphere<'a>[src]

impl<'a> AsHandle for Tree<'a>[src]

impl<'a> AsHandle for UserMesh<'a>[src]

impl<'a> AsHandle for Ball<'a>[src]

impl<'a> AsHandle for Corkscrew<'a>[src]

impl<'a> AsHandle for Hinge<'a>[src]

impl<'a> AsHandle for Slider<'a>[src]

impl<'a> AsHandle for Universal<'a>[src]

impl<'a> AsHandle for UpVector<'a>[src]

impl<'a> AsHandle for UserJoint<'a>[src]

impl<'a, T: Elevation> AsHandle for HeightField<'a, T>[src]

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