[][src]Trait newton::handle::IntoHandle

pub trait IntoHandle {
    fn into_handle(self, newton: &Newton) -> Handle;
}

Required methods

fn into_handle(self, newton: &Newton) -> Handle

Moves the object into the given Newton and returns a handle to borrow it or retake ownership of it later.

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Implementors

impl<'a> IntoHandle for Body<'a>[src]

impl<'a> IntoHandle for DynamicBody<'a>[src]

impl<'a> IntoHandle for KinematicBody<'a>[src]

impl<'a> IntoHandle for Capsule<'a>[src]

impl<'a> IntoHandle for ChamferCylinder<'a>[src]

impl<'a> IntoHandle for Compound<'a>[src]

impl<'a> IntoHandle for Cone<'a>[src]

impl<'a> IntoHandle for ConvexHull<'a>[src]

impl<'a> IntoHandle for Cuboid<'a>[src]

impl<'a> IntoHandle for Cylinder<'a>[src]

impl<'a> IntoHandle for DeformableSolid<'a>[src]

impl<'a> IntoHandle for FracturedCompound<'a>[src]

impl<'a> IntoHandle for HeightField<'a, f32>[src]

impl<'a> IntoHandle for HeightField<'a, u16>[src]

impl<'a> IntoHandle for MassSpringDamperSystem<'a>[src]

impl<'a> IntoHandle for Null<'a>[src]

impl<'a> IntoHandle for Scene<'a>[src]

impl<'a> IntoHandle for Sphere<'a>[src]

impl<'a> IntoHandle for Tree<'a>[src]

impl<'a> IntoHandle for UserMesh<'a>[src]

impl<'a> IntoHandle for Ball<'a>[src]

impl<'a> IntoHandle for Corkscrew<'a>[src]

impl<'a> IntoHandle for Hinge<'a>[src]

impl<'a> IntoHandle for Slider<'a>[src]

impl<'a> IntoHandle for Universal<'a>[src]

impl<'a> IntoHandle for UpVector<'a>[src]

impl<'a> IntoHandle for UserJoint<'a>[src]

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