[][src]Struct newton::collision::builder::SceneBuilder

pub struct SceneBuilder<'a, 'b> { /* fields omitted */ }

Add/remove collisions from a scene collision.

Methods

impl<'a, 'b> SceneBuilder<'a, 'b>[src]

pub fn add<C>(&self, col: &C) -> Handle where
    C: NewtonCollision
[src]

Adds a collision to the scene

pub fn remove(&self, handle: Handle)[src]

Removes a collision from the scene.

Trait Implementations

impl<'a, 'b> Drop for SceneBuilder<'a, 'b>[src]

Auto Trait Implementations

impl<'a, 'b> !Send for SceneBuilder<'a, 'b>

impl<'a, 'b> !Sync for SceneBuilder<'a, 'b>

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]