[][src]Trait newton::handle::FromHandle

pub trait FromHandle<'a>: Sized {
    fn from_handle(newton: &'a Newton, handle: Handle) -> Option<Self>;
fn from_handle_owned(newton: &'a mut Newton, handle: Handle) -> Option<Self>; }

Required methods

fn from_handle(newton: &'a Newton, handle: Handle) -> Option<Self>

Borrows object from newton storage.

fn from_handle_owned(newton: &'a mut Newton, handle: Handle) -> Option<Self>

Retakes ownership of an object stored in Newton. The returned object is destroyed after drop.

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Implementors

impl<'a> FromHandle<'a> for Body<'a>[src]

impl<'a> FromHandle<'a> for Collision<'a>[src]

impl<'a> FromHandle<'a> for DynamicBody<'a>[src]

impl<'a> FromHandle<'a> for KinematicBody<'a>[src]

impl<'a> FromHandle<'a> for Capsule<'a>[src]

impl<'a> FromHandle<'a> for ChamferCylinder<'a>[src]

impl<'a> FromHandle<'a> for Compound<'a>[src]

impl<'a> FromHandle<'a> for Cone<'a>[src]

impl<'a> FromHandle<'a> for ConvexHull<'a>[src]

impl<'a> FromHandle<'a> for Cuboid<'a>[src]

impl<'a> FromHandle<'a> for Cylinder<'a>[src]

impl<'a> FromHandle<'a> for DeformableSolid<'a>[src]

impl<'a> FromHandle<'a> for FracturedCompound<'a>[src]

impl<'a> FromHandle<'a> for HeightField<'a, f32>[src]

impl<'a> FromHandle<'a> for HeightField<'a, u16>[src]

impl<'a> FromHandle<'a> for MassSpringDamperSystem<'a>[src]

impl<'a> FromHandle<'a> for Null<'a>[src]

impl<'a> FromHandle<'a> for Scene<'a>[src]

impl<'a> FromHandle<'a> for Sphere<'a>[src]

impl<'a> FromHandle<'a> for Tree<'a>[src]

impl<'a> FromHandle<'a> for UserMesh<'a>[src]

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