[−][src]Struct imgui::WindowFlags
Configuration flags for windows
Implementations
impl WindowFlags
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pub const NO_TITLE_BAR: WindowFlags
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Disable the title bar
pub const NO_RESIZE: WindowFlags
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Disable resizing with the lower-right grip
pub const NO_MOVE: WindowFlags
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Disable moving the window
pub const NO_SCROLLBAR: WindowFlags
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Disable scrollbars (scrolling is still possible with the mouse or programmatically)
pub const NO_SCROLL_WITH_MOUSE: WindowFlags
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Disable vertical scrolling with the mouse wheel.
On child window, the mouse wheel will be forwarded to the parent unless NO_SCROLLBAR
is also set.
pub const NO_COLLAPSE: WindowFlags
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Disable collapsing the window by double-clicking it
pub const ALWAYS_AUTO_RESIZE: WindowFlags
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Resize the window to its content on every frame
pub const NO_BACKGROUND: WindowFlags
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Disable drawing of background color and outside border
pub const NO_SAVED_SETTINGS: WindowFlags
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Never load/save settings
pub const NO_MOUSE_INPUTS: WindowFlags
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Disable catching mouse input. Hovering test will pass through
pub const MENU_BAR: WindowFlags
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Show a menu bar
pub const HORIZONTAL_SCROLLBAR: WindowFlags
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Allow horizontal scrollbar to appear
pub const NO_FOCUS_ON_APPEARING: WindowFlags
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Disable taking focus when transitioning from hidden to visible state
pub const NO_BRING_TO_FRONT_ON_FOCUS: WindowFlags
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Disable bringing window to front when taking focus (e.g. clicking it or programmatically giving it focus)
pub const ALWAYS_VERTICAL_SCROLLBAR: WindowFlags
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Always show vertical scrollbar
pub const ALWAYS_HORIZONTAL_SCROLLBAR: WindowFlags
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Always show horizontal scrollbar
pub const ALWAYS_USE_WINDOW_PADDING: WindowFlags
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Ensure child windows without border use style.window_padding
pub const NO_NAV_INPUTS: WindowFlags
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Disable gamepad/keyboard navigation within the window
pub const NO_NAV_FOCUS: WindowFlags
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No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
pub const UNSAVED_DOCUMENT: WindowFlags
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Append '*' to title without affecting the ID, as a convenience
pub const NO_NAV: WindowFlags
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Disable gamepad/keyboard navigation and focusing.
Shorthand for WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS
.
pub const NO_DECORATION: WindowFlags
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Disable all window decorations.
Shorthand for WindowFlags::NO_TITLE_BAR | WindowFlags::NO_RESIZE | WindowFlags::NO_SCROLLBAR | WindowFlags::NO_COLLAPSE
.
pub const NO_INPUTS: WindowFlags
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Don't handle input.
Shorthand for WindowFlags::NO_MOUSE_INPUTS | WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS
.
pub const fn empty() -> WindowFlags
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Returns an empty set of flags
pub const fn all() -> WindowFlags
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Returns the set containing all flags.
pub const fn bits(&self) -> u32
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<WindowFlags>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> WindowFlags
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> WindowFlags
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: WindowFlags) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: WindowFlags) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: WindowFlags)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: WindowFlags)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: WindowFlags)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: WindowFlags, value: bool)
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Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl Binary for WindowFlags
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impl BitAnd<WindowFlags> for WindowFlags
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type Output = WindowFlags
The resulting type after applying the &
operator.
fn bitand(self, other: WindowFlags) -> WindowFlags
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Returns the intersection between the two sets of flags.
impl BitAndAssign<WindowFlags> for WindowFlags
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fn bitand_assign(&mut self, other: WindowFlags)
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Disables all flags disabled in the set.
impl BitOr<WindowFlags> for WindowFlags
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type Output = WindowFlags
The resulting type after applying the |
operator.
fn bitor(self, other: WindowFlags) -> WindowFlags
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Returns the union of the two sets of flags.
impl BitOrAssign<WindowFlags> for WindowFlags
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fn bitor_assign(&mut self, other: WindowFlags)
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Adds the set of flags.
impl BitXor<WindowFlags> for WindowFlags
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type Output = WindowFlags
The resulting type after applying the ^
operator.
fn bitxor(self, other: WindowFlags) -> WindowFlags
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Returns the left flags, but with all the right flags toggled.
impl BitXorAssign<WindowFlags> for WindowFlags
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fn bitxor_assign(&mut self, other: WindowFlags)
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Toggles the set of flags.
impl Clone for WindowFlags
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fn clone(&self) -> WindowFlags
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for WindowFlags
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impl Debug for WindowFlags
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impl Eq for WindowFlags
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impl Extend<WindowFlags> for WindowFlags
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fn extend<T: IntoIterator<Item = WindowFlags>>(&mut self, iterator: T)
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fn extend_one(&mut self, item: A)
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fn extend_reserve(&mut self, additional: usize)
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impl FromIterator<WindowFlags> for WindowFlags
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fn from_iter<T: IntoIterator<Item = WindowFlags>>(iterator: T) -> WindowFlags
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impl Hash for WindowFlags
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl LowerHex for WindowFlags
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impl Not for WindowFlags
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type Output = WindowFlags
The resulting type after applying the !
operator.
fn not(self) -> WindowFlags
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Returns the complement of this set of flags.
impl Octal for WindowFlags
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impl Ord for WindowFlags
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fn cmp(&self, other: &WindowFlags) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<WindowFlags> for WindowFlags
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fn eq(&self, other: &WindowFlags) -> bool
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fn ne(&self, other: &WindowFlags) -> bool
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impl PartialOrd<WindowFlags> for WindowFlags
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fn partial_cmp(&self, other: &WindowFlags) -> Option<Ordering>
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fn lt(&self, other: &WindowFlags) -> bool
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fn le(&self, other: &WindowFlags) -> bool
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fn gt(&self, other: &WindowFlags) -> bool
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fn ge(&self, other: &WindowFlags) -> bool
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impl StructuralEq for WindowFlags
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impl StructuralPartialEq for WindowFlags
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impl Sub<WindowFlags> for WindowFlags
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type Output = WindowFlags
The resulting type after applying the -
operator.
fn sub(self, other: WindowFlags) -> WindowFlags
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Returns the set difference of the two sets of flags.
impl SubAssign<WindowFlags> for WindowFlags
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fn sub_assign(&mut self, other: WindowFlags)
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Disables all flags enabled in the set.
impl UpperHex for WindowFlags
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Auto Trait Implementations
impl RefUnwindSafe for WindowFlags
impl Send for WindowFlags
impl Sync for WindowFlags
impl Unpin for WindowFlags
impl UnwindSafe for WindowFlags
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,