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use std::marker::PhantomData;
use crate::collision::NewtonCollision;
use crate::ffi;
use crate::math::Mat4;
use crate::newton::Newton;
pub struct Mesh<'a> {
raw: *const ffi::NewtonMesh,
owned: bool,
_phantom: PhantomData<&'a ()>,
}
impl<'a> Drop for Mesh<'a> {
fn drop(&mut self) {
unsafe { ffi::NewtonMeshDestroy(self.raw) }
}
}
impl<'a> Mesh<'a> {
pub fn create(newton: &'a Newton) -> Self {
unsafe {
let raw = ffi::NewtonMeshCreate(newton.as_raw());
Self::from_raw(raw, true)
}
}
pub fn from_collision<C>(_: &'a Newton, col: &C) -> Self
where C: NewtonCollision
{
unsafe {
let raw = ffi::NewtonMeshCreateFromCollision(col.as_raw());
Self::from_raw(raw, true)
}
}
pub unsafe fn from_raw(raw: *const ffi::NewtonMesh, owned: bool) -> Self {
Self { raw, owned, _phantom: PhantomData }
}
pub fn as_raw(&self) -> *const ffi::NewtonMesh {
self.raw
}
pub fn into_raw(self) -> *const ffi::NewtonMesh {
self.raw
}
}