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//! A rust wrapper around the [newton-dynamics][newton] C API //! //! - **Newton version: 3.13a** //! //! [newton]: https://github.com/MADEAPPS/newton-dynamics //! //! ## Thread safety //! //! Newton supports running the simulation step on multiple threads, where bodies, collisions, and joints, are updated through application-implemented callbacks. //! //! `Collision`, `Body`, and `Joint` types are **NOT** `Sync` nor `Send`. You'll have to convert them to `Handle`s first. //! //! [handle]: # pub use ffi; include!("macros.rs"); /// Dynamic & Kinematic body wrappers. pub mod body; /// NewtonCollision wrappers. pub mod collision; /// A type for referencing bodies, collisions, and joints. pub mod handle; /// Wrappers around Newton joints. pub mod joint; /// Newton math functions. pub mod math; /// Types and function for user mesh definition. pub mod mesh; /// NewtonWorld wrapper. pub mod newton; /// Reexport of the most used traits. pub mod prelude; /// Framework to inspect Newton simulations. #[cfg(feature = "testbed")] pub mod testbed;