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use crate::body::Body;
use crate::ffi;
use crate::newton::Newton;
use std::marker::PhantomData;
#[derive(Debug)]
pub struct Bodies<'a> {
pub(crate) newton: *const ffi::NewtonWorld,
pub(crate) next: *const ffi::NewtonBody,
pub(crate) _phantom: PhantomData<&'a ()>,
}
impl<'a> Iterator for Bodies<'a> {
type Item = Body<'a>;
fn next(&mut self) -> Option<Self::Item> {
let current = self.next;
if current.is_null() {
None
} else {
unsafe {
self.next = ffi::NewtonWorldGetNextBody(self.newton, current);
Some(Body::from_raw(current, false))
}
}
}
}